I have new found appreciation for skills and mental makeup of our Gamer generation kids after watching this TED Talk. The core idea of C2PKids movement after all was about turning “technology consuming kids” into “technology producing kids” by providing them new skills to produce technology for others—games, apps, etc. I did not take into account that they brought some unique mental resilience skills developed as part being avid gamers. Don’t have stats to back up but a large portion of kids technology consumption is all about Games. We carry so much bias around online games playing kids— violence, obesity, sleep disorders etc. This TED talk brings totally different point of views–worth reflecting on.
The old and tired stereotype: a 20-something man sits on the couch in his parent’s basement, his shirt untucked and chin unshaven, as he excitedly pounds the buttons on a video game controller rather than getting a job. The obvious truth: video game enthusiasts are men and women, of all ages, and the grand majority of them are highly productive members of society. In fact, video games can actually help people grow — both socially and psychologically.
This is the idea that video game designer Jane McGonigal addresses in her TED Talk, “The game that can give you 10 extra years of life.” [ted_talkteaser id=1501]In the talk, McGonigal shares her game SuperBetter — designed after being bedridden for a long period of time following a severe concussion — which aims to help people recovering from injuries and surgeries find connection with others and with their inner sense of…
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